"Into the Darkness"
and
"Sword for Hire, Soul for Hire."
The interior of Throglin Temple, where Two Worlds I begins |
The two Groms and one of their human victims. (The Grom on the right has his foot in a holding trap.) |
Now that you're free to explore, you'll be able to roam freely around the whole open world. You'll find lots of wild beasts like wolves, boars, and bears roaming, and they'll be territorial and try to chase you off their turf if they see you. However, the hero's running speed makes it easy to outrun any of them, and they'll soon give up the chase and go back to their own area after you outdistance them. (Better yet, you can use the "Sneak" skill to drop into a crouch and sneak past them without being seen, which will prevent them from attacking other creatures nearby like bandits or groms— though the Sneak skill can always fail if you get too close and are spotted.)
If you want to go complete optional side quests starting in the village, see the KOMORIN VILLAGE section (or any others based on whatever area you decide to go next). For the quests that will advance the main storyline featuring the protagonist, his sister Kira, and the mysterious Gandohar and Reist Tungard, see the details outlined below on this page.
Either way, when you head down the path toward Komorin Village, you'll have to go past a small war camp full of hostile young Grom warriors who will attack you on sight if they see you:
Firelight from the Grom camp a short way north of Komorin Village |
Note: If you want to be humane, make sure to leave the Groms in your dust as soon as possible, since the villagers will kill them if they chase you down to the village walls. (Otherwise, the Groms will soon give up the chase and go back to their camp if you run past them quickly enough, and most all other enemies in Two Worlds will do the same.)
Approaching the north gate in the walls of Komorin Village |
Main Storyline Quests (from Komorin Village & Thalmont)
If you want to find out what happens next with the main storyline, you'll need to go meet Gandohar, the mysterious stranger Tago the hunter mentioned. Speaking with him will initiate a string of quests that advance the main storyline.The quest names (as shown in the in-game questbook) are:
"A Dim Light"
"A Grim Message"
"No Room for Negotiations"
"A Crack in the Glass"
"The Twins"
"An Ace in the Sleeve"
"High Stakes"
"Talk to Ho."
None of the quests above will require any combat: You only need to talk to key characters at various locations to advance the storyline, and will be rewarded with valuable experience points for doing so in many cases.
Gandohar (Komorin Village)
You'll find Gandohar waiting for you just south of the main walled part of Komorin Village. He says he is a mercenary in the employ of a mysterious character named Reist Tungard, who has apparently abducted the hero's sister. Gandohar will tell you to go meet Tungard in a location known as "The Goat's Cave" in order to hear his demands. For completing this conversation the hero will also receive experience points. (Your map will also be automatically updated with a glowing point marking the location of the Goat's Cave.)
Speaking with Gandohar will aware you with experience points (causing a level-up in this case). |
You will find Reist waiting for you in the Goat's Cave, where he will try to coerce the hero into working for him. (Ultimately, Tungard's objective appears to be to force the hero to recover a relic which his ancestors dismantled into multiple parts, and to use the relic to perform a ritual that only members of the hero's bloodline can complete.)
Reist Tungard inside the Goat's Cave |
Leaving the Goat's Cave to visit the nearby "Node" inside a stone circle |
The next set of quests will require you to travel to various misty stone circles where the hero is able to communicate with his sister. This will cause more interesting plot dialogues to take place, revealing details about the plotline, but there is no time pressure to complete these quests. (Kira will never be harmed no matter how long the hero takes to reach each Node, so there is no urgent need to complete these quests now, unless you want to do a lot of traveling early on in the game.)
If you want to complete all the quests to visit each node, you'll have to ride all the way south of the city of Quidnar to visit the final Southern Node. |
The misty blighted area where the Southern Node is found. |
After you finish speaking with Kira at each of the nodes she tells you to visit (ending with the misty southern Node), she will tell you to speak again with Gandohar, who claims to be an ally despite his unwillingness to overtly betray Reist Tungard. Gandohar will again be found outside the Goat's Cave in the North, and several conversations with him and Tungard will reveal they're seeking a relic that only people form the hero's bloodline can use for a ritual needed to ressurect an orcish deity named Aziraal.
Reist Tungard in the second meeting at the Goat's Cave |
Gandohar tells the story of Clan Karga (who you'll eventually have to get the Relic Frame from to complete the relic) |
The Elemental Relic Stones:
The relic frame and four elemental crystals needed to re-assemble the relic are found all over the realm: The frame is in the north inside the Karga Fortress, the earth stone is an the haunted tomb of a dead king, the fire stone inside an orc stronghold of Gor Grammar, the air stone is hidden in a dragon's nest in a dead forest south of the Drakkar desert, and the water stone is in a serpent-infestded the temple of Yatholen in the city of Ashos. (See the separate sections about each area for details about acquiring the stones.)
Nonviolent quests can be found all over the realm of Antaloor, before the final confrontations at the end of the game. |