|Korren's first quest 'A Meeting With Sparrow' will direct you to this house in northern Broken Blade...|
The only side quests to solve in this region (from Hunter in Wolfenwood and the Druid in Port Kuudad) would require slaying between 1-23 giant beetles called "Goliath Borehoads," so we skipped these, but you can still explore and hunt for treasures on both these maps without any violence.
The Eastern Fellpine Forest
You can reach the Eastern Fellpine Forest by either traveling west of the Northwest Kessian Basin (west of Port Kuudad), or north from Wolfenwood. It's a fairly desolate area, and in this south you'll find a large open flatland infested with fast-moving and dangerous "Devilmanders" that will attack you on sight, and may be hard to evade without haste spells or potions.
Further to the north there is a river inlet that winds more or less from east to west bisecting the map, and if you explore it on the eastern side, you'll come to a diagonal wood bridge over the water, and three large stones that are hard to miss, and which are landmarks for a treasure map that you may already have discovered earlier in Everdale...
|The three large stones south of the hidden path leading to a buried treasure...|
If you already let yourself inside a locked but uninhabited building in Everdale (in the Central Farrock Range) earlier, you may have found a treasure map there: The three large stones you'll find in a triangular arrangement here lead directly up to a slightly obscure but very straight path leading into the pine forest, and then turning onto another straight path leading into a clearing full of tree stumps.
One of these stumps on the western end contains the buried treasure. However, it is also secured with a high-level lock and a dangerous trap, so having some combination of lock picking, high-level lock melt spells, and either skullduggery or the trap kill spell will probably be required to overcome these obstacles.
If you head north toward Broken Blade after leaving the hidden clearing and backtracking, you'll also find another macabre camp with some human remains and powder kegs, but not much else. After this, you can follow the winding road through the upper central/western part of the map to reach the Broken Blade Region.
The Broken Blade Region
Entering this region from Eastern Fellpine will put you on a broad path leading north, but you'll be glad for plenty of room, since Broken Blade is infested with giant beetles called "Goliath Boreheads." These would be easy to outrun and evade if they were just "melee" attackers, but they also emit a high-pitched keening sound that can stun and immobilize you for awhile. If possible, keeping your distance from them or preferably using stealth will minimize the danger, and they are also susceptible to the Sparkling Wonder spell to at least some degree.
|A Goliath Borehead stuns a mage (who survived by casting Invisibility a moment later)|
You can also find some more citizen writs inside abandoned houses in this area. (You probably already have one, but if not: You'll need one not only to enter Port Kuudad, but also to get through the Raven's Gate tunnel leading to the snowy northern realms of Durnore and Hammerlorne Mountain, which you'll have to visit to get the Crux of Fire.)
"A Meeting with Sparrow"
The quick-travel monolith is in the center of the first part of town, and if you head northeast past this, you'll find a large building near the coast. Sparrow, who the Guild sent you to meet to receive her key to the Hammerlorne Mines, is inside this building.
|Sparrow is found inside this house at the north end of Broken Blade|
|The meeting with Sparrow won't provide any peaceful way to get the Hammerlorne Key, but you can find another in Durnore Region in the far north...|
The Fellpine Forest
This map is mainly accessible via the road from the south, which will place you roughly in the central part of the map on a path leading north, where you'll eventually find a huge clearing and a gaping pit, surrounded by more Goliath Boreheads.
|Goliath Borehead beetles lumbering around the central Fellpine area|
|A chest in the trees on the north coast of Fellpine|
|Cape Sorrow is found just beyond this cemetery in the northeast of the Fellpine map|
If you exit the Fellpine Forest via the north path past the cemetery, you'll arrive at Cape Sorrow. The Cape is a relatively small landmass jutting a short way out into the sea, and you'll find evidence that necromancers (who are no longer present) have taken advantage of the abandoned cemetery in northern Fellpine to practice their craft and build a shrine here.
|The necromantic shrine on the shores of Cape Sorrow|
|A mage casts invisibility level 3, and waits for the temporary paralysis to wear off before taking the gems.|
|Undead flee in terror after a casting of "Turn Undead"|
Last but not least: There's another chest a short distance east of the shrine that you may want to grab first, in order to make a more smooth escape from the Cursed Undead who appear after you grab the gems.