Quidnar seen across the river in the distance... |
Outside the Southern Gate of the city of Quidnar |
On a side note: If you've initiated the quests to find the Relic Frame and elemental stones, you'll find Gandohar waiting for you north of the city. However, make sure he never sees you wearing the Orc Camouflage armor, since he started trying to kill us when he saw our hero wearing it, and he wouldn't stop even after we took it off. (A tip from other players is that you can stop some NPCs from trying to kill you if you teleport away and then back again by dropping a teleport stone, but we didn't test that.)
If you don't have the orc camouflage armor yet, see CATHALON for how to obtain it, but you won't need it for any quests in Quidnar...
Inside the city of Quidnar... |
Shortly after entering the city through the North gate, you'll notice a turnoff from the main street leading to a gateway to a teleporter and mage quarter, with an armored man outside named Argos Moraios. Moraios is a Society Inquisitor on the hunt for necromancers, who he indicates will be severely punished if they're discovered and caught. He asks you to keep a lookout for these necromantic men in black and report back to him if you find any.
Argos Moraios, alleged Inquisitor |
Seloth Brotun: "Find a Necromancer's Spell"
Seloth Brotun is an avid young mage who is researching necromancy for the Society, and wants your help first bringing him a necromancer's spell card, after which he'll also give you a quest to bring him a senior' necromancer's staff.
As for completing both quests above at the same time:
A very short distance down the western side street past Moraios' current stomping ground, you'll find a necromancer standing around in broad daylight, peddling his wares with a very savvy-sounding sales pitch.
An enthusiastic necromantic merchant offers his wares a short distance down the street, in broad daylight... |
Receiving a level up for informing on the necromancers |
There don't seem to be any further pacifist run benefits to be gained at that point, since Brotun will also attack you if you talk to him. Fortunately for him, though, the Inquisitors aren't any more vigilant about hunting him down than they were with the necromancer who is still peddling his "fifth school" wares right down the street from them, and they will let Brotun lurk quietly in the cemetery perpetually if you just leave him alone.
THE GIRIZA HEADQUARTERS
If you've gained some reputation with the Giriza (which we recommended doing by helping Stork and Keshi Lono outside the Thabarkin Crossroads Inn in the Thabarkin and Excavations sections), then the guard outside the Giriza Headquarters will let you inside their building.
The guard outside the Giriza guild building will let you in if you've gained enough reputation with the Giriza |
Zatagi: "The Breach"
If you're on the quest to deliver either of the first two packages of Merchant Guild documents, you can show them to a thief named Zatagi here, after having a conversation with him about problems facing the thieves' guild.
Zatagi complains of the lack of loyalty among the members of the Thieves' Guild |
Whether that interpretation is accurate or not, though: The practical outcome is that you can show Zatagi the documents without losing reputation with the Merchants, and still turn the packages into the Merchant Guilds for the full rewards of gold and experience.
Redistributing Giriza Assets:
This isn't the name of a quest, but in case you're looking for some more optional fun and profit here: If you've already helped Stork, Keshi Lono, Zatagi, and possibly Athos Keios (see below) we didn't have much more use for the Giriza:
Successfully picking the pocket of Giriza Thieves' Guild leader Aki Hosuno for 10 gold pieces and a large ruby... |
Using the Earth Chains spell to immobilize the murderous Giriza henchmen |
The three Giriza heavies chase us into the streets, but abandon pursuit shortly afterward... |
The Dispute Between Athos Keios and Stelios Lomaios:
These two amusing characters are located in southern Quidnar, and are in a feud because Keios used the lockpicks that Lomaios sold to him to burgle the latter's house and steal a family heirloom.
Keios will consequently give you a quest to sell him five lockpocks, which you can do for some rewards right away, if memory serves.
Rewards of gold and experience points received for supplying Athos Keios with lockpicks. |
Stelios Lomaios |
THE MERCHANTS GUILD
"The Arrangement" (solution)
and
Garrid Swan: "Another Strange Delivery"
Whether or not you decide to bother visiting the Giriza, you'll be able to complete the mission "The Arrangement" (given by Samon Veller at the Cathalon Merchant Guild) by visiting the Merchant Guild Hall here in Quidnar, and talking to Garrid Swan. He'll accept the package, reward you with reputation, gold, and experience points, and then give you yet another document delivery mission to take updated documents to Takashi Misuke in the southwestern coastal city of Ashos.
Takis Royo: "A Dead Wife"
This quest isn't quite as morbid as it sounded to us at first: Speaking with Takis Royo at his house in northwestern Quidnar will reveal that he's plagued by the ghost of his wife...
Approaching the house of Takis Royo and the ghost of his deceased wife... |
A sleep deprived Takis Royo speaks of his ghost wife... |
Yan Tadeios: "Smuggle in the Poison"
North of Takis Royo's house in northwestern Quidnar, you will find the dwelling of a civic interventionist named Yan Tadeios. Speaking with him will launch yet another series of amusing optional side quests that aren't as bad as the first one sounds, though you can obviously let your own conscience be your guide about whether to get involved...
Yan Tadeios |
We saved our game here so we could reverse any darker plot twists if the general (or the entire city) ended up perishing as a result of our involvement in these dubious tasks. But as far as we know, Tadeios and company are telling the truth, and the poison won't kill the general, nor will his taking sick leave cause Quidnar to fall to the orcish invaders...
If you decide to go through with it, you can find the General's house in central/southeastern Quidnar northwest of the military training square, but you'll be stopped at the doors by the General's assistant Stelios Tarm, who will state that the General only speaks with people of high prestige, or with military heroes.
Stelios Tarm |
The old veteran Chroes apparently once took on a platoon of orcs single-handedly in his glory days and has been awarded an array of medals for this and other martial triumphs, but he himself seems to think very little of these deeds, and is willing to sell you one of his many medals for the low price of only 100 gold pieces.
Nikias Chroes |
Tarm will express a certain amount of skepticism, but after hesitation, will still grudgingly allow you inside to speak with General Panas Lumios.
At this point you'd theoretically have the option of either squealing on Tadeios and his cohorts by telling the general about the scheme, or of handing over the nonlethal poison to the servant inside (who looks like Fariel the astronomer). We're not sure what happens if you do the former, but the latter will reward you with some dubiously-earned experience points that nonetheless won't result in anyone dying.
There is a man near the northern sidestreets (on the way to the necromantic merchant) named Yan Radeios who will ask you for help evicting some bandits form his cellars. We would have been happy to help him, but the only way we know of to get rid of the bandits would be to kill them off. (We consequently stuck to the purist "minimum violence" path and skipped this one, but if you have the Resurrection spell, one other option for the non-purist might be to smite the bandits and then immediately resurrect them again afterward, bringing them back to life crime-free, and then go claim a reward of some gold and experience from Yan Radeios.)