|Screenshot from the intro movie of Europa 1400: The Guild|
The latest version of Europa 1400 is now available as "The Guild: Gold," featuring both the original game and built-in expansion pack which adds new features and even more interesting professions to choose from, including the traveling entertainer, tailor, and "churchyard warden" (who in actuality appears to be more or less a necromancer).
|A view of Europa 1400's medieval London in winter, featuring the market square and Town Hall|
"The “golden age of discovery and free spirit”, as the late Middle Ages in Europe is known
by its contemporaries, is the era of free-thinkers and merchants.
With the nobility in dire financial straits, due to their penchant for extravagance and
ongoing, expensive feuds, some wealthy towns are seizing the moment to pay a high ransom
in return for increased privileges from their rulers, and occasionally even from the Emperor.
Their goal is to achieve wealth and power based on the philosophy of a free middle class,
albeit one that rules over others. This is the dawn of the free towns..."
|Gentleman Tarquis Goldlender's modest medieval tavern "Little Dreckboun" seen in the foreground of the medieval town of London, 1400 AD.|
There is also a steady supply of predators in the nobility, who are envious of the towns’ hard earned wealth and waste no time in occupying some castle ruins near the town, from where they can spread fear and terror amongst the traders ..."
The player's broad goal is consequently not only to make your fortune, but also to survive the foul machinations of whatever rivals end up plotting and scheming against you. Even if you never do anything to offend anyone, religious rivalries always exist as a baseline default source of antagonism coming from some NPCs, and other members of medieval society (including thieves and robbers, as well as competitors) will likely also covet your business assets or wealth for their own use, and consequently start plotting against you...
For one thing, the game is known to be very nonlinear and let the player guide the members of their dynasty through a "life simulation" in which the same scenario can have different results each time based on the player's specific decisions throughout, making it sound much more likely that they won't force any mandatory kills on the player through any scripted plot events.
|The Tavern's honest and hardworking employees distill and brew beverages in the cellar...|
|Town Councilmen (from the in-game tutorial) vote to award Gentleman John Merryman a position as town servant...|
|Show some good-natured patience like these nice pigs from the in-game tutorial, and vistas of profitable medieval opportunity will open up in Europa 1400: The Guild...|