Picaroon Isle and its Merchants
|Picaroon Isle is home to three merchants found among the rocky groves...|
|Ruby's magick shop|
|Mohal's forge is in the lower clearing|
The Brimstone Lava Fields
Here you'll reach a sandy expanse that has recently been subjected to lava flows from a volcano, and have to be careful not to tread on the lava and incur fire damage. You can find several large gem stones and several hundred gold along the black rock faces if you head to the northwest.
(There is also a nest of Brimstone Spiders in the northeast, but no other reason we know of to go there if you're doing a zero kill run.)
The Amireth Grazelands
You can travel south of the Brimstone Lava Fields to reach the Thundersun Grazelands (one of four maps comprising the larger region of the Amireth Grazelands), beyond which you'll find General Ghorr's stronghold of Talushorn.
|A huge statue of General Ghorr found beyond the grazelands near Talushorn|
In the south you'll find the Southern Thundersun Grazelands, which is the stomping ground of a formidable Taurax Legionnaire named Captain Rukka. If you want to use your spells, potions, stealth skills, or other tactics of choice to raid his camp, you can find some gear on a dead prisoner there, and also raid another Taurax chest further to the northeast with some Taurax throwing weapons you could sell.
If you'd prefer to head East from Thundersun instead, you'd reach the Ghar-Gha River where lava flows meet the coastline.
If you go either east of the Southern Grazelands or south of Ghar-Gha, you will finally find the corner of the coastal zone where the Taurax Stronghold of Talushorn stands in the southeast.
The Gates of Talushorn
There is a large Taurax stone called Karuku Rock that you can examine in order to quick-travel back to this area, and further to the southeast you'll find a heavily guarded front gate area leading into Talushorn's ground floor. As usual, invisibility will be the most straightforward solution to entering Talushorn, since you'll be able to walk up to the levers outside and pull them to open the gates.
If you're using stealth, it's easiest to camp elsewhere and wait for night to approach first. Even if the Taurax can hear you while you're invisible, they won't attack at random, but just stampede back and forth trying to find you (without success, as long as you stay invisible) while you walk inside.
|The gates of Talushorn are easiest to enter at night, unless you can cast Invisibility (in which case you can walk right in).|