|Tunnel to Karga Fortress, seen from ridges above the main road leading up from Covengor environs|
One easy way for a pacifist challenger to do this is to talk to Eras Brakalet outside Pale Stone Cave south of Thabarkin (see THABARKIN section for details) and complete his easy quest to unlock a gate in the cave. Another longer option would be to journey over the mountains a long way into the wilderness east of the Excavations, where you can find Conn Krannach for another nonviolent quest (described in the section on the Eastern Mountains and Grom War Camps).
After this, whichever Karga man you helped will vouch for you, and most other Karga men you talk to in future will consider you a friend.
If you take the route by travelling the mountain roads north of Covengor, however, you'll also find several other potentially important stops before you reach the Karga Fortress:
Northwestern Grom War Camp
Whether or not you're ready to start dealings with the Karga clan, there is also a Grom War Camp high up in the hills northwest of Covengor, above the old graveyard and the necromancers' hut. Here you will find more Groms and a sacrificial rockpile with magnesite (which you can take back to Ferid Redismos for more teleport stones, if you haven't already gotten all three), a horned totem (which you can bring to Skelden House officer Menno Heragerard later for his quest), and also a mage staff lying on the ground near the mound. (If you've already been to Thabarkin Town, this is the staff sought by the friendly old mage.)
|Visiting the Northwestern Grom War Camp, hiding behind the war totem mound in sneak mode...|
Karga Supply Cave
Further up the main road north of the side-path leading to the Grom War Camp, there is another sideroad leading up into the western slopes will bring you to a Karga supply cavern that is locked and gated, guarded by a Karga warrior named Serpen.
|The Karga Supply cave...|
(As far as we could figure out, the cure is also the only thing you can actually take from the cave after Serpen invites you to take supplies.)
|Once you have the mysterious "Cure," handing it to Moon will reward you with xp and Moon's support in House Skelden.|
The Hidden Fortress of the Karga Clan
When you're ready to continue the Karga & Skelden faction intrigues by visiting the Karga Fortress, you can find it by following the main road leading north into the mountains, which will eventually enter a natural stone tunnel in the rockfaces. This leads to a guarded entrance to the secret Karga Clan fortress.
|The Karga Clan Fortress gates...|
A Karga man named Barra will give you a quest to hunt down and kill an alleged traitor named Isa, who betrayed the Karga hero Conn Krannach and caused the latter to go into refuge.
However, Isa happens to already be dead, which means you can go find his body in a cave full of wolves only a short distance north of the tunnel, nonviolently evade the wolves after making the discovery, and then return to claim the 5,000 gold reward from Barra. (Whether Isa really betrayed Krannach and why he did so remained a mystery on our playthrough, but Barra will still give you the amount of gold promised as bounty.)
|Barra, who will pay a large bounty for the discovery of the alleged betrayer Isa...|
This is a simple quest from a Karga healer named Antrai, who says he lacks alchemical skills and wants two healing potions to use to lend strength to his own mixtures. If you give him the potions, it will complete the quest and he'll give you a Blizzard spell card as a reward. (This spell isn't very useful in a pacifist challenge since it just rains down ice-damage on foes, but at least you did a good deed.)
|The mage Antrai, who left the Society to work as a healer at the Karga Fortress...|
Also on the main lower grounds of the fortress, you'll meet a Karga operative named Ethan who looks very similar to Barra. Ethan will reveal that they have a spy named Zed Masara giving them information on Skelden's activities. (If you already spoke with Eras Brakalet outside Pale Stone Cave, that youngster will already have revealed Masara's name to you even before you finished his quest to open the Thabarkin passageway.)
|Ethan, who gives the 'Collecting Evidence' subquest, looks like the twin brother of Barra, but is a different NPC.|
Ultar Karga's Hideout & The Karga Treasury
If you follow the main road through the inner walls of the Stronghold and up the craggy switchback path leading north, you'll come to an upper level of the stronghold containing the Karga Treasury and guarded buildings where the clan's leaders Ultar Karga and his son Cahal can be found.
The Karga Treasury is where the golden relic frame needed to eventually complete the main storyline quest sequence is stored by the Karga clan, but you'll only be able to open the treasury later, after choosing to decisively aid either the Karga Clan, or their nemeses the House Skelden.
|The relic frame inside the Karga Treasury (which you can only access later, after concluding the Karga vs Skelden saga).|
Ultar Karga's building is guarded, and the guard won't let you in without getting permission from Ultar's son Cahal first.
Cahal is found outside another building a short distance ahead. He is convinced the clan's honor requires that House Skelden's leader Erbat Skelden be killed, and he is upset because his father has plans to restore the clan's position as the regional governors of Thalmont by finding proof of Skelden's corruption, rather than shedding blood.
This leads to a quest called "A Final Strike" in the Questbook.
When you're ready to conclude this quest and bring the Karga Clan vs Skelden House saga to an end by choosing which side to take, you can find the details in the separate section on Karga vs Skelden. However, be warned that there are a number of rewarding nonviolent pacifist run quests to complete for both sides before doing this. (Even though you won't have to kill anyone or cause any deaths if you end up taking the Karga side, the Skeldens will leave Thalmont after the drama concludes, and you won't be able to finish any of their side quests after that.)