|Viewing the orc-infested ruins of Hadeborg Castle from a ridgeline above the war-blackened valley..
|Gor Grammar viewed from the mountain roads of distant Thalmont...
More Optional Fun With the Orc Camouflage Armor:
If you're ever short of gold at any time after you obtain the Orc armor, donning it and taking care of the quests at Hadeborg and Gor Grammar while you also tour the orc-occupied countryside is also one of the easiest and fastest ways to accumulate a fortune in stolen orcish plunder: As soon as you put on the Orc armor, you can walk right up to every orcish treasure chest in the game and loot it right in front of them without even having to use the sneaking skill, and they won't raise any objections.
|Orcs, ogres, groms, serpentfolk, and more will all accept you as an ally, so long as you're wearing the Orc Camouflage Armor...
Since orc camps with treasure boxes are found all over the map south of the River Gon (as well as many other camps where the orcs have infiltrated northern territory), you can probably find more than enough treasure this way to buy whatever you want later on from the city merchants.
Other great places to visit to get the most fun out of your suit of Orc Camouflage Armor (which can only be put on and taken off again one time) include most of the orc war camps south of the river, and also the Deladkull glacier. The armor also makes creatures like Groms friendly toward you as well, opening up more possibilities for goblinoid tourism and caving back in the northern reeaches of Thalmont...
It isn't ever mandatory to get the Orc armor though, and you can still complete a pacifist run through these areas easily enough using only the sneaking skill, the Freezing Wave and/or Earth Chains spell, and of course the foundational tactic of just running away from enemies using the hero's superior running speed...
Now for the details on solving the two primary quests you'll find in these hostile environs :
|Checking out Hadeborg Castle after donning the orc camouflage armor...
The entire region of Garnowald south of the River Gon is covered in orc war camps and both small and large bands of orc warriors. After riding South of Quidnar, you will find the ruins of the impressive hilltop castle of Hadeborg standing in a blighted burnt plain scarred by war, and now surrounded with mists and strange beasts.
|The stolen catapult triggers you seek are in this area
We also tried sneaking into Hadeborg Castle at night to see if we could get in without the Orc Camouflage, but couldn't quite manage it even with the level10 (maximized) sneaking skill, since there were such thickly clustered bands of orc warriors and ogres in there that they repeatedly spotted us. (We're sure sneakier stealth players could have managed it though.)
Either way, all you'll need to do is grab the three catapult triggers so the orcs can't use them, and escape.
One major caveat: You shouldn't try to give the catapult triggers back to Raul Dang in the city of Cathalon until later on, after you're ready to take off the Orc armor, because the majority of human characters in the game won't recognize you when you're wearing the Orc armor, and many will even try to kill you. After you take off the Orc armor and go back to give the catapult triggers to Raul Dang, though, he'll reward you with a solid sum of gold, experience points, and increased reputation with the Brotherhood for your heroic deeds.
FIRE CLAW TOWER & THE DEAD FOREST
You'll find Fire Claw Tower along the main road leading south to Gor Grammar, and the Dead Forest further to the east. There isn't much to do in either of these places on a pacifist run, as far as we know: Fire Claw Tower is a decidedly sinister spectacle to behold, but is just another ancient tower being abused by necromancers, with no quests to obtain or complete here.
The Dead Forest is another sinister major location: A huge forest burned to cinder and dead husks of huge trees, covered in smoggy fog, and infested with foul creatures like demonic octogrons and giant scorpions. This is actually a place you could visit in order to acquire the Relic Air Stone, but the more interesting and rewarding way of doing that is covered in the section on the Drak'ar Desert.
There is also one more interesting encounter with a non-hostile character in the Dead Forest, however unsuitable he may be for a pacifist challenge run: See the separate post regarding Asmohar in the "Necromancers" for details.
Now let's move on to the great orcish stronghold itself:
The Orc Stronghold of Gor Gammar & the Relic Fire Stone
Beneath the imposing sihlouette of the still active volcano, you'll find the imposing black stone fortress of Gor Gammar on a central road heavily patrolled by platoons of orc warriors and archers, flanked by more large stone constructs, and surrounded by cracks glowing with live maga flows.
|The gates of Gor Gammar
|Inside the fortress of Gor Gammar
|Approaching the Fire Element
Of course, if this isn't sporting enough for you, by all means go ahead and give the orcs a run-around or use the sneaking skill to get through the Path of the Doomed using stealth, but even this shouldn't be too difficult since the paths are less thickly congested with orcs than they were at Hadeborg Castle.