|Riding through the night streets of the city of Ashos|
"Find Hoko's Sister"
|Yorun Togawa asks for your help aiding Hoko Sayuri|
You'll actually only be able to solve all these quests after a fairly complicated set of twists through other partially-related side quests from other characters, but you'll find Hoko Sayuri a short distance away in her house southwest of the main gates.
|Hoko Sayuri discusses the disturbing disappearance of her sister...|
The blacksmith also isn't actually directly useful to solve this quest, but there is a sequential set of steps you'll need to set to get other NPCs to appear to eventually solve the mystery, so we'll look at his quest later on, starting with "Uchinao & Hidee Sakamoto: Feuding Sibling & "The Blacksmith's Will."
Uchinao Sakamoto (found in southwest Ashos) is the Blacksmith that Hoko Sayuri thought might have a second key to the Temple, but he'll initially deny this. However, after you indicate that you might be willing to help him save his smithy from his allegedly greedy sister (who Uchinao claims is trying to cheat him out of inheriting the blacksmith his father wanted him to have), he'll indicate that he actually could give you a second key if you help him first. This will trigger the dubious-sounding quest "Get Rid of the Greedy Sister."
|Blacksmith's daughter Hidee Sakamoto tells a very different story than her brother...|
As for the dispute between siblings, two choices are theoretically presented to you at this point: Help Uchinao the brother, or Hidee the sister. For a pacifist challenger, though, it seems you can't make Uchinao change his mind by showing him his father's Blacksmith's Will, and we weren't interested in testing out any other ways to "get rid" of his sister for him— so we chose to help her instead of him:
Bringing Hidees' father's Will to the Mayor at his house will complete the quest to legalize the document, after which you can talk to Hidee again at her house to be rewarded with some gold and experience points. (As for getting a key to the Temple of Yatholen, you won't need the Blacksmith for this, since there's another much easier and more virtuous way covered in the next post on Ashos, by just talking to the Mage Kano Mizoguchi who has a different quest for you inside the Temple.)
At this point, you'll have access to the Mayor's quest sequence, which (if we're not mistaken) will be required in order to finish the investigation for Hoko Sayuri and Yorun Togawa:
The Manor of Ashos Mayor Masakore Murata:
|Mayor Masakore Murata appears in his manor after you get the quest to bring him the Blacksmith family's will...|
|Approaching the hut of the healer woman in the bamboo forests outside Ashos...|
|The healer woman reveals the mayor's secret reason for his dependence on her medicines...|
|Receiving quest rewards for bringing the Mayor his preventative herbal medicine...|
At this point, you can solve the quests Yorun Togawa and Hoko Sayuri gave to you earlier: If you go and give Hoko the dress and tell her you found it at the Mayor's house, she'll despair and ask to be alone.
|This is the red dress you'll need to find inside the Mayor's manor to complete your investigation into the sister's disappearance...|
|The protagonist brings about a happy ending for Sayuri and Togawaa...|
Now that we've brought about a happy ending for two virtuous souls in distress, let's go and rake in more cash and experience points with the help of our old friends' the Merchant's Guild:
If you were already on the Merchant Guild mission from Garrid Swan in Quidnar (see the separate Merchants guide for full details) to deliver the final package of Guild documents to Takashi Misuke, you'll find him in the Merchant Guild Hall of Ashos just northwest of the main gates.
|The Ashos merchant guild|
When you give Takashi Misuke the Guild documents, he'll reward you and reveal that the documents were largely a test concocted by Guild leader Talor Ravinard, who wanted to test your loyalty. (Our interpretation was that this meant the Merchants never actually put compromising information in the documents to begin with, since they expected you to give them to the Giriza all along— but either way: The Merchants either don't know or don't care if you already showed the documents to the Giriza's spy Zatagi in Quidnar, so now you can cash in on the reward of even more nonviolent experience points, gold, and reputation with the Guild.
|Takashi Misuke will give you your final pacifist-run friendly round of rewards for the Merchant Guild quests...|
Takashi Misuke also refers you to Ravinar at the Cathalon Guild, saying that their leader is ready to give you an important mission:
|Talor Ravinard, Merchant Guild Leader in Cathalon|
Unfortunately, if you go there you'll learn that the special mission is just to go bump off Ravinard's arch-rival, the Giriza's head-honcho Aki Hosuno. (And if you already talked to Hosuno in Quidnar before turning him hostile by "liberating" his stolen goods, Hosuno will also have tried to hire you for the same price of 30,000 gold pieces to go and assassinate Ravinard instead. The good news for the pacifist challenger: Just ignore both murder requests from these two big-shots, and you'll still be able to go on enjoying your high status and improved profit margins with the Merchants Guild without any negative consequences. (As usual, you never need to give the "kill such-and-such" quest-givers a direct answer about what you really intend to do about their assassination requests, even if the quest shows up in your questbook.)
|You can still get these large rewards just for delivering the final package of documents, even if you never carry out the assassinations request from Guile leader Talor Ravinard.|
The above are only about half the good pacifist run quests to be found in Ashos. We'll cover the rest of the ones we found in the next post....